Well after implementing loads of debugging features and some more UI's I decided to make another playable .jar. You can download it here.
Again, requirements are Java SE 6+ and OpenGL 2+.
Changelog:
+ Added separation between Forward and Deferred rendering.
+ Improved Options screen to allow for changing Renderering type
+ Added Inventory screen
+ Added Viewing different parts of the deferred rendering pipeline with the '1' key (toggle between final output, geometry, normals, depth, lighting)
+ Added ability to leave menu screens with 'esc'
+ Fixed Delta time code to work fine with acceleration and etc (i.e. turning off vSync doesn't break everything anymore :p)
- Removed ability to change 'Lights per Model'
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