Tuesday 12 February 2013

Game Progress!

Well well well, It has been a long time since I last posted on here (not that anyone looks at the blog except search engine trawlers :p), but things have been progressing rapidly in the mean time.

Here is a small list of additions to the game:

Level generation (with rooms and room contents)
Enemy Evolution (not fully tested yet)
Item crafting (stats wise, not visually yet)
Saving/Loading
Much better particle system
Normal mapping
Bloom Shader
Rigged Models (weapons atm)
Skyboxes
Many many performance enhancements
Better collision detection
MORE XML!!!

Upcoming features:
UI system (Design All The Screens!!!!)
Dynamically deformable weapons (depending on crafting materials)
Better enemy AI
Description Generation
More content


And finally heres a screenshot of the game:




More updates coming soon :)

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